← Index 05 / 18
Simply Vision Pro
Showing how it would feel to learn an instrument in augmented reality, before the platform to try it existed.
My contributionLed the launch visualization from concept and look development through hands-on 3D tracking, modeling and simulation.
The visualisation of Simply Piano on Apple Vision Pro: the keyboard, the notation and the spatial environments as they would be seen through the headset.
The challenge
Simply Piano was launching on Apple Vision Pro, a platform almost nobody had used yet. The launch had to show how it would feel to play in an augmented-reality environment before an audience had any reference for one, and do it without a headset in the viewer’s hands.
The idea
Design immersive 3D spaces with atmosphere: environments that make learning feel present and physical without pulling focus from the instrument.
The system
3D tracking, modeling and simulation were used to visualize the full experience of playing in augmented reality, from environment to interface.
The outcome
The visualization fronted Simply Piano’s Apple Vision Pro launch. For most of the audience, it was how the product was seen before they could try it.
Role & contribution
I led the launch visualization from concept and look development through hands-on 3D tracking, modeling and simulation, on a platform with no established visual conventions to borrow from. My scope was the visualization, not the wider product launch or product development.



Related service Creative Direction for Product & Brand Launches
Next project
Tower of David →